The saga of bringing SlingPlayer to the iPhone has been a real soap opera, but the release of the application even though crippled by the lack of 3G functionality is still a milestone. Sling Media confirmed it was building a SlingPlayer for the iPhone last March, a year later they submitted the application to Apple. Since then it seems that AT&T, Apple and Sling Media have been in a tussle over whether to allow the Sling Player to stream over the 3G network. AT&T even modified its Terms of Service to block Sling Player type applications to use its network, and then rescinded the change. Last week they reinstated the ban on with this language: "Applications like this, which redirect a TV signal to a personal computer, are specifically prohibited under our terms of service". They equate the iPhone to a personal computer.
With the release of SlingPlayer, according to engadget, last night AT&T felt compelled to issue a statement on the subject (I could not find the official statement), but engadget published this:
"Slingbox, which would use large amounts of wireless network capacity, could create congestion and potentially prevent other customers from using the network. The application does not run on our 3G wireless network. Applications like this, which redirect a TV signal to a personal computer, are specifically prohibited under our terms of service. We consider smartphones like the iPhone to be personal computers in that they have the same hardware and software attributes as PCs.
That said, we don't restrict users from going to a Web site that lets them view videos. But what our terms and conditions prohibit is the transferring, or slinging, of a TV signal to their personal computer or smartphone.
The Slingbox application for the iPhone runs on WiFi. That's good news for AT&T's iPhone 3G customers, who get free WiFi access at our 20,000 owned and operated hot spots in the U.S., including Starbucks, McDonalds, Barnes & Noble, hotels, and airports. AT&T is the industry leader in WiFi."
It almost sounds like AT&T is apologizing for the inability of its network to handle the potential load. You could view this as a brave move on their part, essentially admitting to capacity weaknesses in their network and it the end saving them from more network performance issues which have plagued them since the release of the iPhone. Maybe Verizon should promote the fact that their Terms of Service does not block this functionality; under their Permitted Uses section they state that "(iv) uploading, downloading and streaming of audio, video and games;" is permitted.
As everyone in the blogosphere is pointing it out, there is no mention that the 3G functionality is available on the version of SlingPlayer for Windows Mobile and Blackberry devices, although I think the Terms of Service also covers those devices, so I guess I can longer use my Windows Mobile SlingPlayer on their 3G network.
Although the SlingPlayer for iPhone lack 3G connectivity, it is priced at $29.99 in the App Store the same price as for other mobile platform with 3G support. I went ahead and purchased it and I have to say that the user interface is pretty cool. Hopefully with their planned network upgrades, AT&T will allow 3G functionally sometime in the near future.
Watching the Today Show on my Directv DVR.
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